Wednesday, January 29, 2014

Alone together -chap 10

Chapter 10 – Alone together


I remember when I was back in England and I broke my phone. It was one of the most stressful days, not because I was expecting an important call or needed desperately to get in contact with people, but because I felt I was disconnected from everyone I knew and that I might miss out on potentially something important.  Since coming to America, I have not needed a phone as I can easily get in contact with everyone via Facebook and emails. This however, has made me very reliant on these sources of communication. I have grown accustomed to checking my FB every time I am now on a computer, just to see if anyone has messaged me, as I feel I might miss out on something important, which is very rare.

Today Turkle explains how people tend to rely so much on their cell phones due to the amount of easily accessible sources and information at a click of a button. With a couple of clicks of a button you can check texts, email, facebook, twitter etc.  I am pretty sure if all phones were turned off for the day the world would turn into an ugly scene as people have become so reliant of them.


Gone are the days of contently using your cell phone to call everyone, today, Turkle sees people as texting more than ever as a text can be well prepared and though about instead of spontaneously saying words without much though being given. “At a screen you feel protected and less burdened by expectation. A phone call can be seen as fearsome because it can reveal too much” (Alone together p188). The only people that people tend to call nowadays are close friends and relatives as people will want to keep up to date with these people and actually give time to speak to these people. Other than that very rarely will people contact their friends via calling unless it’s important. Texting and emailing is the way forward. You can start a conversation with a simple work like “what’s up” and if the convo is going nowhere or somewhere you don’t want it to go as in a potential argument, then you can simple just say “got to go or goodbye”.

Today with the amount of ways to communicate to people around the world, more and more people are creating their own online versions of themselves called Avatars. These are your online versions of yourself, but you have the ability to create this avatar to how you want it to come across. People often put things such as pictures on their facebook page showing the world how they want to appear. People will usually only upload good pictures of themselves, and can also crop and Photoshop images to make them look and appear better. This is related to texting as you don’t have to think of things on the spot and can often take time to respond to people but at the same time be to the point rather than dragging out a long conversation. In “Alone together”, Turkle uses examples to explain how people will create an avatar to talk to people across the world and be someone away from their real lives, such as more sexy and confident compared to the shy, less attractive person sat at the computer. For me personally, and I think males in generally don’t care too much about their appearances on such things compared to women, but I have never really got into creating an avatar that is someone else from what I am.


What can be the downsides to all of this? Turkle explains how people can become annoyed at a person not responding quick enough to a message that has been sent to them. This can be seen on Facebook and iPhone’s where it will often say message read at so and so time. People and myself included have actually got angry and wondered why that person has read a message and not bothered to respond, even though in a reality, the reason could be something like they are busy, at work, or are multi-tasking too many things and just simple forgot to reply. Another problem that can occur is the “spillover effect”, which is when a person who might have a character online in such games as “world of War craft” might become a lot more confident and change the character of their normal in the real world selves. For example, if a group of friends were online playing a game with certain characters, a boy who might be skinny and shy in the real world, might start talking as though he is a big strong man. This could cause his friends to make fun of him and in turn cause friction in real life. A way to avoid this can be just what happens online, stays online.


Because a lot of these technologies that are current today have only really been around in the last 10-15 years, a lot of the older generation are often left behind and despondent to the way things have changed. So long are the long talks on the phone. Instead of standing and talking to friends at school, it will simple be a case of “ill speak to you later online”.  People can hide away from their real live stresses and become a completely different person online, virtually shopping and meeting other avatar characters.


I often enjoy not having a phone as I often am sat in a room with friends and all with be on their devices and not making much conversation. Of course there are many benefits, but we must try not to lose simple skills such as communicating.

Monday, January 13, 2014

Role of Digital Culture


My name is Paul Dudson and I am a Digital Film and Visual Communication major at Reinhardt University. When I was asked to choose what degree I wanted to do, I was a little bit hesitant as there were so many options and I knew I had to make a correct decision otherwise I would be stuck in class's studying a topic for the next two years I wouldn't enjoy. I finally came across the degree I am talking now and I have not regretted taking it ever since.

The world we live in today is constantly evolving and changing (Information Society), and as a result more people have to adapt to these changes or face being left behind. With advance in technology in the computer world, many people are becoming more involved in social networks, such as online chats, video games and online social forums, which are called CYBER CULTURE.

Fun fact - although the USA makes up 5.1 % of the world pop, it uses had 69% internet penetration

Many people use these online cultures to often create an AVATAR (graphic online identity). These Avatar characters can be designed to be played in a particular game or even used to communicate to people across the world. I personally have never really designed an Avatar to communicate to people around the world, but I have spent time design my soldier in Call of Duty, so that he can be and look like I want him to.

In the Gaming / virtual world, software functioning has allowed players to use their own set of rules and narrative conventions, such as building civilizations or take down an enemy unit. These games are allowing people to become whoever they want to be and do what they like to other players on the gaming world. Sims for example will allow you to create people and control their every action. The same applies to Grand Theft Auto, which usually ends with people being shot, blown up or run over. Many people have argued that these games can have the effect to possible harm young people’s minds and have often been blamed for many of today’s shootings involving young gun men in America. 

Criticisms of online chat rooms, societies and is the dangers of misuse of these by pedophiles and rapists who search the net for victims. It is easy for potential pedophiles to claim to be someone else and befriend young males and females. 

Another problem is that potential jobs can research you and find out many things about you, which they might not like the look of and that as a result may cost you that job. Many people have done and will continue to do silly things on the internet. At the time you don’t seem to realize the possible effect that it can have on you, but you never know how many people can see what you are doing. However safe you think your information is online, there are ways that pictures, videos can be leaked and viewed by people you don’t know.

http://www.youtube.com/watch?v=dT1GvPQG904

Today the internet is being used by many film/gaming and advertising companies to seek out ideas and opinions from the general public about what is wanted/needed/or needing to be improved. This is called Interactivity. The role the audience’s, listeners and viewers become more involved closely with the structure, format and story, via opinion polls, opinions. Companies are doing this to help speed up what is wanted by society and also at a much cheaper cost.

Social Networking sites have become a global powerhouse where billions of people are able to communicate to one another via sites such as Face Book, Twitter etc. For the youth, such sites have become a mode of self-representation for them. To display pictures, and post comments about how they are feeling to topics which can cause much debate. 


 Advertisers have used these types’ sites to advertise their products to the public such as album, protein shakes to even shoes. I took notice of this the other day when I was searching for a pair of Adidas shoes that I wanted. When I had finished looking at the shoes, I closed down the site and went and logged on Facebook to only see the exact same pair in my advertisement section.


Many forms of media are converging many forms of media in the digital age to create one piece of software. This is called Digitextuality, where print, audio, video and graphics can be simultaneously accessed and processed through one common software application. Ex. I pads/I Pods that function as music players, radios, emails, movie devices and sometimes phones.
Pros and Cons of the digital Age

Pro
1. Far easier to send and Receive Information
2. Easier to search for information
3. Can communicate with people around the world
4. Able to multitask a lot more easily
5. Our lives can become more easy to run

Con
1. Because people are multi tasking more, they are not focussing as much attention as needed
2. Peoples attention span is reduced and lose long term focus
3. people spend more time on electronics which can result in obesity
4. With the current ease of gathering information. Retaining that information in our minds can decline.
5. People rely on this technology too much.

I personally feel that the advances in technology can be a positive thing if used wisely and not constantly relied on.  People can spend many hours on devices which can result in bad health, whilst also making that person more lazy.


I am personally a pretty poor writer, and I am often getting correct on my spelling by my teachers and computers. Technology on phones and computers for example have setting's which allow you to be corrected on your spelling, and not send a horrible email or text. This can be seen as a positive, but at the same time, many people like myself will just click a button and the word will be spelt correctly. This will not teach me as well where I went wrong with my spelling as I have not learned from my mistakes.